The other challenge for push-based reactivity is glitches. As I mentioned earlier, glitches are when we can observe two nodes being out of sync with each other. In push-based reactivity, this is very easy to achieve — any code that runs after the first node has been updated, but before the final node has been updated has the opportunity to “see” glitches.
Those with a bit of silicon savvy would note that it’s not cheap to produce such a chip, yet, I have not raised a dollar of venture capital. I’m also not independently wealthy. So how is this possible?
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