In his spare time, Wouter made the 3D Cube Engines including Cube 2/Sauerbraten with Lee Salzman for Mac, Windows and Linux (now open-sourced with over 1,000,000 downloads). It’s a performant multiplayer, deathmatch engine (like the Quake engine) but also enables real-time, multiplayer, map editing (and this was in the year 2000 almost a decade before Minecraft would make this a core mechanic).
04:30, 3 марта 2026Наука и техника
。谷歌浏览器下载对此有专业解读
МИД Азербайджана отреагировал на атаки иранских дронов14:03。谷歌浏览器下载对此有专业解读
In the original code, our sprites only had to be configured once, and we did it at program start. Sprite data mostly fits neatly into a few contiguous ranges (X-Y coordinates, colors, and patterns) and it just copied values into place out of tables. We now have to revisit our design so that we can efficiently update everything as needed.